Inverse variation says y = k ÷ x, or equivalently that x × y never changes. More of one means less of the other, in the specific way that keeps the product fixed: double the speed and the journey takes half as long, because the distance has not moved. The claim people actually make is usually weake...
Falling as the other rises is not inverse variation. y = 10 − x falls perfectly steadily, and its product with x runs 9, 16, 21 — nowhere near constant. Inverse variation makes a much stronger claim: x × y never moves, which is what lets you double one quantity and know the other halves. Of the point pairs on a small grid where y genuinely falls as x rises, only 1.3% are inverse variations. This page tests your data rather than assuming it, and when the fit fails it says whether the points are merely falling in some other way.
One point gives a constant. Several points are what test whether it means anything.
X
Y
THE EQUATION
y = 24 ÷ x
All 3 points give the same constant. That agreement is the evidence.
IF X IS…
y = 12/5
IF Y IS…
—
What the power means. multiply x by 2 and y is multiplied by 1/2; multiply x by 3 and y is multiplied by 1/3; multiply x by 10 and y is multiplied by 1/10. Halving on doubling is the case people remember, and it holds only for a plain x.
THE CONSTANT
24
exact
AS A DECIMAL
24
exact
POINTS AGREEING
3 of 3
the relationship holds
THE SHAPE
a curve
approaches both axes, reaches neither
WHAT IS HAPPENING
k = x × y
Every point must give the same product. Falling as the other rises is not enough on its own — the product has to stay put, which is a much stronger condition and the only one that supports halving and doubling arguments.
(2, 12) → k = 24 · (3, 8) → k = 24 · (4, 6) → k = 24
Every point gives the same constant, so the data really does vary inversely. One point would have produced a constant too — agreement across several is what makes it evidence.
y = 24 ÷ x
The constant is exact, so this equation reproduces every point you gave it precisely. The curve approaches both axes and reaches neither.
Why the axes decide it. A falling straight line and an inverse curve look alike over a short stretch and behave completely differently beyond it. The line reaches zero at a particular x and goes negative after it; the curve approaches zero forever and never arrives, and the same is true on the other axis. That is why the test is the product rather than the direction of travel. Of the point pairs where y falls as x rises, only 1.3% are inverse variations — and given a pair whose products already match, a third point agrees just 2.5% of the time.
Exact fractions throughout · consistency tested without ever taking a root
Choose what y varies inversely as — plain x, its square, its cube, or its square root. Inverse square is the one that governs light, sound and gravity, and it is not the same as plain inverse.
Enter your data points, one pair per row. The page works out x × y from each point exactly; one point alone always gives a constant, so several are what make the answer mean anything.
Read the verdict. If every point gives the same product you get the equation; if not, the page names the first point that disagrees and, where the points fall along a straight line, says so explicitly.
Use the prediction boxes once the fit holds. Answers stay exact fractions unless a root makes them genuinely irrational, in which case they are marked as approximations rather than rounded silently.
Start with three points: (2, 12), (3, 8) and (4, 6). Multiply each pair: 2 × 12 = 24, 3 × 8 = 24, 4 × 6 = 24. All three agree, so the relationship is y = 24 ÷ x. Any further pair follows: at x = 8, y = 3; at y = 48, x = 1/2. The curve passes through none of the axes — at x = 100 the value is 0.24, at x = 10,000 it is 0.0024, and it never becomes zero however far you go. Now three points that also fall neatly: (1, 9), (2, 8) and (3, 7). The products are 9, 16 and 21. They do not agree, so this is not an inverse variation. But the points are not random — the slope between any two is −1 and the line through them is y = 10 − x. Every point sits on that line, so y genuinely falls as x rises. That is a real relationship and a different one. The line reaches zero at x = 10 and goes negative after it; an inverse curve would still be positive at x = 10, at x = 1,000 and at every x you care to name. Try the inverse square with (1, 100), (2, 25) and (5, 4). The products x² × y come to 100, 100 and 100, so y = 100 ÷ x². Notice the scaling: going from x = 1 to x = 2 does not halve y from 100 to 50, it quarters it to 25. This is why moving twice as far from a lamp leaves a quarter of the light rather than half, and it is the single most useful thing to remember about inverse-square laws. The square root runs the other way. Points (1, 6), (4, 3) and (9, 2) give √x × y of 6, 6 and 6, so y = 6 ÷ √x. Quadrupling x halves y — a much gentler fall than the plain case. Comparing these exactly matters: the test is done on k² = x × y², which stays rational, so k comes out as exactly 6 rather than 5.999999999. Finally, a warning about pairs. Take (2, 6) and (3, 4). Both products are 12, so as far as two points can tell this is a perfect inverse variation — and the two points also lie on a falling straight line. Two points are consistent with both stories at once. Add a third and at most one of them survives.
| Rule | What it says | Why |
|---|---|---|
| Inverse variation | y = k ÷ x | Equivalently x × y = k. The product never moves, which is the actual claim. |
| The constant | k = x × y | Every point must give the same product. That is the whole test. |
| Falling is not enough | y = 10 − x fails | It falls perfectly steadily and its product with x is 9, 16, 21. Not a variation. |
| Never touches an axis | both are asymptotes | No x makes y zero and no y makes x zero. A falling line crosses and keeps going. |
| Doubling x | halves y | Only when the power is 1. This is the rule people over-apply. |
| Inverse square | y = k ÷ x² | Doubling x quarters y. Light, sound and gravity all behave this way. |
| Inverse cube | y = k ÷ x³ | Doubling x leaves an eighth. Tidal forces behave this way. |
| Inverse root | y = k ÷ √x | Quadrupling x halves y. A gentler fall than the plain case. |
| The scaling factor | multiply x by f, divide y by fⁿ | Never simply by f unless n is 1. |
| Two points prove nothing | a third is the test | Given a pair whose products match, a third point agrees only 2.5% of the time. |
| Direct variation | y = kx | The opposite: the quotient stays fixed, and the graph is a line through the origin. |
| Exponential decay | not inverse variation | Half-life halves y for each fixed step in x. The product is nowhere near constant. |
| Joint and combined | y = kz ÷ x | Directly as one thing and inversely as another at the same time. |
| Units | k carries them | Speed against time gives a distance. The constant is a real quantity, not a number. |
It is the relationship y = k ÷ x, where k is a fixed number. Equivalently x × y = k: the product of the two quantities never changes. Doubling x halves y, tripling x leaves a third. "y varies inversely as x" and "y is inversely proportional to x" mean the same thing. The constant carries units — speed against time gives a distance, workers against days gives an amount of work.
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Last updated: August 5, 2026 · Exact fractions throughout, never floating point · Inverse variation requires the product to stay constant.