Acceleration Calculator (a = Δv / Δt)

Calculate acceleration, final speed or time from a = Δv ÷ Δt — how quickly something changes speed. Enter any two of the three and this calculator returns the third, converts it into m/s², ft/s², g-force and km/h per second, and shows how it compares with everything from a lift setting off to a bull...

a = Δv / Δt

SOLVE FOR

EVERYDAY EXAMPLES

ACCELERATION

2.980 m/s²

G-FORCE

0.304

FT/S²

9.78

KM/H PER SEC

10.73

Speeding up by 2.98 m/s every second.

Initial speed

0.00 m/s

Final speed

26.82 m/s

Change in speed

26.82 m/s

Time

9.000 s

Distance covered

120.70 m

As g-force

0.304 g

STEPS

1

Convert to SI: v₀ = 0.0000 m/s, v = 26.8224 m/s, t = 9.0000 s

2

Find the change in speed: Δv = 26.8224 − 0.0000 = 26.8224 m/s

3

Divide by time: a = 26.8224 ÷ 9.0000 = 2.9803 m/s²

SPEED CHANGING OVER TIME

SPEEDING UP — EACH EQUAL TIME SLICE COVERS MORE GROUND0.0s3.0s4.5s6.0s7.5s9.0s0.0 m/scovers 120.70 m in 9.00 s
THE SHADED AREA IS THE DISTANCE TRAVELLED0310TIME (s) — slope of the line is the accelerationVELOCITY (m/s)full area = ½(v₀ + v)·t = 120.70 m

TIME

0.00 s

SPEED

0.0 m/s

DISTANCE

0.0 m

G-FORCE

0.30 g

Two readings of the same graph. The slope of the line is the acceleration — steeper means a faster change in speed. The area underneath it is the distance travelled, which is why ½(v₀ + v)·t and v₀t + ½at² always give the same answer: they are two ways of measuring one shaded trapezium. Here that area comes to 120.70 m.

HOW HARD IS THAT?

Lift starting1Family car 0–60 in 9s2.98Sports car 0–60 in 3s8.94Free fall (gravity)9.81Roller-coaster launch16.35Carrier catapult42.44F1 car braking49.03Bullet in the barrel300,000YOURS2.98 m/s²m/s², logarithmic · magnitude only · range adjusts to include your value

AT THIS RATE

0–60 mph would take

9.00 s

0–100 km/h would take

9.32 s

Speed gained in 1 s

2.98 m/s

Compared to gravity

0.304 × g

Live simulation · constant acceleration · updates as you type

Created with❤️byeaglecalculator.com

HOW TO USE

  1. 1

    Choose what to find with the SOLVE FOR buttons: Acceleration, Final speed or Time. The fields change to ask for whichever quantities the calculation needs. Initial speed is always required.

  2. 2

    Enter your values and pick units beside each field. Speeds in m/s, km/h, mph, ft/s or knots; time in seconds, minutes, hours or milliseconds; acceleration in m/s², ft/s², g-force, km/h per second or mph per second. Everything converts to SI before the maths runs.

  3. 3

    Read the answer in the black box with three alternative units below, plus a plain-language line telling you whether the object is speeding up or slowing down and by how much each second. The key-facts grid adds the distance covered.

  4. 4

    Watch the simulation. The markers on the track spread out when speeding up and bunch together when braking, and the shaded area under the velocity-time graph fills in as the distance accumulates. Drag the scrubber to freeze any instant.

THE FORMULAS

Accelerationa = (v − v₀) / t
Final speedv = v₀ + a t
Timet = (v − v₀) / a
Distance (area)d = ½(v₀ + v) t
Distance (kinematic)d = v₀t + ½at²
Without timev² = v₀² + 2ad
Newton’s second lawa = F / m
One g= 9.80665 m/s² exactly

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Last updated: July 28, 2026 · Formula verified · Eagle-eyed accuracy for every calculation.