An object dropped from 1.5m takes 0.55 seconds to reach the ground and lands at 5.42 metres per second — that is 19.5 km/h, or 12.1 mph. This page has the full working, and the simulator above is preset to 1.5m so you can watch the drop happen, scrub through it moment by moment, and read the speed a...
HOW IT STARTS
GRAVITY — 9.81 m/s²
DROP FROM
FALL TIME
0.55 s
IMPACT SPEED
5.4 m/s
That is 19.5 km/h · 12.1 mph
Drop height
1.50 m
Initial speed
0.00 m/s (rest)
Acceleration
9.81 m/s²
Time to peak
n/a
Speed after 1 s
5.42 m/s
Fallen in 1 s
1.50 m
FALL TIMELINE
TIME
FALLEN
SPEED
LEFT
0.09s
0.0m
0.9
1.5m
0.18s
0.2m
1.8
1.3m
0.28s
0.4m
2.7
1.1m
0.37s
0.7m
3.6
0.8m
0.46s
1.0m
4.5
0.5m
0.55s
1.5m
5.4
0.0m
STEPS
Released from rest, so the whole fall is driven by gravity alone: h = ½gt²
Rearranged: t = [−v₀ + √(v₀² + 2gh)] ÷ g = [-0.00 + √(0.00 + 29.43)] ÷ 9.81
Fall time: t = 0.5530 s
Impact speed: v = √(v₀² + 2gh) = √(29.43) = 5.4249 m/s
DROP SIMULATION
TIME
0.00 s
FALLEN
0.0 m
REMAINING
1.5 m
SPEED
0.0 m/s
Galileo's odd-number rule. Each bar is the distance covered in one equal slice of time. Released from rest the six bars grow as 1 : 3 : 5 : 7 : 9 : 11 — the odd numbers, which is the signature of constant acceleration and the pattern Galileo measured on inclined ramps four centuries ago. They sum to 36, or six squared, which is why the last slice alone covers almost a third of the whole drop.
SPEED vs TIME — straight line
DISTANCE vs TIME — curve
Speed climbs in a straight line — gravity adds 9.81 m/s every second. Distance curves upward, because it is the running total of an ever-growing speed.
THE SAME DROP ELSEWHERE
Vacuum model. Gravity is the only force here — no air resistance. Real objects stop speeding up once drag balances their weight, and from tall drops the true impact speed is far lower than the ideal figure above.
Live simulation · drawn to scale · updates as you type
The calculator above is already set to a 1.5m drop, released from rest under Earth's gravity, so the answer is on screen: 0.55 seconds to fall and 5.42 m/s at impact.
Press PLAY or REPLAY to watch the drop run, or drag the scrubber underneath to freeze any instant and read the time, distance fallen, height remaining and current speed at that exact moment.
Look at the bars beside the tower. Each one is the distance covered in one equal slice of time, and they grow steadily because the object is still accelerating all the way down — over 1.5m it never reaches a steady speed.
Change the drop height to compare any other distance, switch to Thrown down or Thrown up to add a starting speed, or tap Moon or Mars to see the same drop under different gravity.
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Last updated: July 29, 2026 · Formula verified · Eagle-eyed accuracy for every calculation.