Work out how long an object takes to fall, and how fast it is moving when it lands. Enter a drop height and this calculator returns the fall time and the impact speed in metres per second, kilometres per hour and miles per hour — then animates the drop so you can watch the object accelerate, scrub t...
HOW IT STARTS
GRAVITY — 9.81 m/s²
DROP FROM
FALL TIME
4.52 s
IMPACT SPEED
44.3 m/s
That is 159.5 km/h · 99.1 mph
Drop height
100.00 m
Initial speed
0.00 m/s (rest)
Acceleration
9.81 m/s²
Time to peak
n/a
Speed after 1 s
9.81 m/s
Fallen in 1 s
4.91 m
FALL TIMELINE
TIME
FALLEN
SPEED
LEFT
0.75s
2.8m
7.4
97.2m
1.51s
11.1m
14.8
88.9m
2.26s
25.0m
22.1
75.0m
3.01s
44.4m
29.5
55.6m
3.76s
69.4m
36.9
30.6m
4.52s
100.0m
44.3
0.0m
STEPS
Released from rest, so the whole fall is driven by gravity alone: h = ½gt²
Rearranged: t = [−v₀ + √(v₀² + 2gh)] ÷ g = [-0.00 + √(0.00 + 1,962.00)] ÷ 9.81
Fall time: t = 4.5152 s
Impact speed: v = √(v₀² + 2gh) = √(1,962.00) = 44.2945 m/s
DROP SIMULATION
TIME
0.00 s
FALLEN
0.0 m
REMAINING
100.0 m
SPEED
0.0 m/s
Galileo's odd-number rule. Each bar is the distance covered in one equal slice of time. Released from rest the six bars grow as 1 : 3 : 5 : 7 : 9 : 11 — the odd numbers, which is the signature of constant acceleration and the pattern Galileo measured on inclined ramps four centuries ago. They sum to 36, or six squared, which is why the last slice alone covers almost a third of the whole drop.
SPEED vs TIME — straight line
DISTANCE vs TIME — curve
Speed climbs in a straight line — gravity adds 9.81 m/s every second. Distance curves upward, because it is the running total of an ever-growing speed.
THE SAME DROP ELSEWHERE
Vacuum model. Gravity is the only force here — no air resistance. Real objects stop speeding up once drag balances their weight, and from tall drops the true impact speed is far lower than the ideal figure above.
Live simulation · drawn to scale · updates as you type
Enter the DROP HEIGHT — the vertical distance from the release point down to the ground, in metres. Use the preset chips for familiar reference heights such as a diving board, the Leaning Tower of Pisa or the Empire State Building.
Choose how the motion starts. Released means the object begins at rest and gravity does all the work. Thrown down gives it a head start, so it lands sooner and faster. Thrown up makes it rise, stop, and then fall back past the release point.
Pick a planet if you want gravity other than Earth's 9.81 m/s², and use the M ⇄ FT button to switch the readout between metres and feet. All results update instantly as you type.
Read the fall time and impact speed in the black box, then study the simulation: press PLAY or REPLAY to watch the drop, or drag the scrubber to freeze any instant and read the distance fallen, speed and height remaining at that moment.
Projectile Motion Calculator
Calculate instantly →
Force Calculator
Calculate instantly →
Free fall 0.5m
Calculate instantly →
Free fall 1m
Calculate instantly →
Free fall 1.5m
Calculate instantly →
Free fall 2m
Calculate instantly →
Free fall 3m
Calculate instantly →
Free fall 4m
Calculate instantly →
Free fall 5m
Calculate instantly →
Free fall 6m
Calculate instantly →
Free fall 7m
Calculate instantly →
Free fall 8m
Calculate instantly →
Free fall 9m
Calculate instantly →
Free fall 10m
Calculate instantly →
Kinetic Energy Calculator
Calculate instantly →
Potential Energy Calculator
Calculate instantly →
Velocity Calculator
Calculate instantly →
Acceleration Calculator
Calculate instantly →
Ohm's Law Calculator
Calculate instantly →
Last updated: July 28, 2026 · Formula verified · Eagle-eyed accuracy for every calculation.